#include "treasure.h"
#include "GraphicFactory.h"
namespace Implement
{
	Treasure::Treasure( Position& start,int money):
			m_Money(money),
			Element(start)
	{
		
	}

	int Treasure::GetMoney()
	{
		return m_Money;
	}
	const Position& Treasure::GetPos()
	{
		return this->now;
	}
	Treasure::~Treasure()
	{
	}
}
